I don’t like any of the MMORPG’s that I’ve seen. Some of them look like they’d be fun games, but most of them are full of idiots who seem to want to “win.” Given that an MMORPG is usually designed to be unwinnable, this leads to idiocy. On MU*’s, we’d call these people twinks. Their goal wasn’t to play the game as it was designed (as a place to play for fun) but to play to “win,” which generally meant “to get more powers and stuff than anyone else.”
One of my co-workers is really into PC gaming, and more than once, recently, he’s asked me anxiously, “Have you ever played Morrowind?” I heard about it when it came out, and I thought, “That doesn’t sound like my cup of tea.” It’s an RPG, which makes it pretty questionable to begin with, in my book. I’ve always thought that microcomputer-based RPGs that try to actually model non-static storylines are doomed to failure.
Er, so, I thought I could be really good about keeping up with this while I enjoyed my time off. Right!