more dark, less foggy

June 19, 2003  🎲 👾

Well, I’ve gotten inside a building, and I’ve been there for some time now. I’ve even run into some humans, although they all seem pretty wacky. Inside, I’ve gotten a better appreciation for the rest of SH2’s graphics. By that, I mean, “the stuff other than the fog.”

fogged in, in silent hill

June 18, 2003  🎲 👾

On Sunday, I went out and picked up Resident Evil and played it for a few hours, doing my best to prove to myself that it was good.

steel battalion study group

June 15, 2003  🎲 👾

I had some friends by this weekend, and we did a fair bit of gaming. Since I’m the only person I know with Steel Battalion, I like showing it off when I can. I am shamed (honestly!) to admit that I’ve only played it a few times. While I really liked it, when I played it, it was so complex and my sofa was so lousy a seat that I didn’t feel driven to play more.

small doses means less rage

June 13, 2003  🎲 👾

I think it’s probably pretty rare that I’d be able to write a honest-to-goodness first impressions story on a game that I’ve beaten. Wario Ware, though, isn’t a game that you try to win, it’s a game that you use like a recreational drug. Winning is just there to serve as a goal to keep you playing long enough to get hooked.

bowser's first defeat

June 7, 2003  🎲 👾

I didn’t stay very stuck in Yoshi’s Island, in the end. Over the twenty-four hours following my last update, I sat down and focused on Hookbill’s Castle. I died a whole lot, and then gave up. Then I went through another session like that, but it ended with me beating Hookbill. I tried the next level, but only once.