rebelling against the megacorporation
So, I got an XBX. I won’t get into the details. Largely, I wanted it to play JSRF. I really liked JSR on my Dreamcast, and I figured the sequel would be extra awesome.
blathering blatherskite
So, I got an XBX. I won’t get into the details. Largely, I wanted it to play JSRF. I really liked JSR on my Dreamcast, and I figured the sequel would be extra awesome.
Ganon’s cold, dead body is at my feet. Link has vanquished evil yet again. The kingdom is at peace. Mostly.
Yesterday was my second “No Work, Just Zelda” day, and it was good. I didn’t make as much plot-based progress as I had the day before; I only beat one temple. Instead, I spent nearly the whole day mapping the gameworld. Think about that: I spent hours sailing thea sea and drawing maps of the islands. In the process, I found a few heart container pieces, which was good.
I don’t get it. When the new visual style for the Legend of Zelda on the GCN was announced, huge hissy fits erupted. I was a little skeptical, but every time I saw more, I liked it. I guess I don’t get what the superior alternative was. There were those videos of Ganondorf and Link fighting from Spaceworld 2000, but did people really want that for Legend of Zelda? Zelda is not a game meant for photorealism. Even the “more realistic” Ocarina of Time was pretty cartoony. Do people want Zelda to look like a fantasy Resident Evil? I just don’t get it.