songs for karaoke

February 27, 2009

This list was inspired by my buddy Marcelo, who made a similar list. These are not in any particular order.

all hail vincent pit

February 25, 2009  🐪 🧑🏽‍💻

I didn’t really know who this Vincent Pit character was until a couple years ago when Variable::Magic showed up. It was pretty cool, and then I’d see him saying crazy cool things on the p5p IRC channel. At some point I said, “Hey, Vincent. I bet you’re just the guy to convince to make it possible to localize something in a higher scope.”

constructing email messages painlessly

January 25, 2009  📧 🐪 🧑🏽‍💻

Building email messages is a pain. Even if you use a library to build the message string for you, you have to know a lot of crap and pay attention to a lot of details. If you know what those details are, it’s a pain. If you don’t know what they are, you don’t feel any pain until later, when you find out all the ways things went wrong.

email::mime::* make me crazy

January 20, 2009  📧 🐪 🧑🏽‍💻

I’ve been doing a lot of work on our internal library for building multipart email messages from templates. Email::MIME has been stabbing me in the face much of the time.

importing version-control-free code from the cpan

January 15, 2009  📚 🔀 🐪 🧑🏽‍💻

I’ve been meaning to convert some old code, not originally mine, from VCS-free CPAN releases to git. That is: I want to take each release and commit it to a git repository, preserving authorship, dates, and so on. Someone told me that Jon Rockway’s metacpan would help with this, but it wasn’t going to work right out of the box, and I was more interested in results than learning. I’m sure that he could produce something much better than the garbage I produced, and I hope he does.

getsatisfaction makes me angry

January 8, 2009  🤤

I think that Get Satisfaction may be my absolute least favorite place on the internet. I have never visited it without ending up really angry.

cheap dnd miniature substitutes

December 28, 2008  🎲

During my last campaigns, we had no good miniatures. We used four pawns (more or less) for the PCs and coins for enemies. This presented numerous problems. The pawns were mostly indistinguishable and had no clear facing. The same went for the coins, since we usually couldn’t use one type of coin per enemy.