recent video game playing

August 27, 2007

I’d stopped (or at least drastically reduced) my video game playing after Martha was born until around my birthday. I got a bunch of new games, then, and I’ve been playing a lot more. I already wrote about Super Paper Mario, which started out fantastic and then fizzled.

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we (by zamyatin)

August 26, 2007

I don’t recall where I saw the recommendation, but someone or something had strongly suggested that I read “We” by Yevgeny Zamyatin. I put it on my wish list, Gloria gave it to me for my birthday, and I read it last week. It was good, although I’m not sure what to make of it, in the end.

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please turn to your right and thank the cpan tester there

August 21, 2007

Earlier today, I wrote about a problem I’d seen reported via CPAN testers. A test was failing on Cygwin, probably because of Cygwin being weird. As expected, I was able to talk to one of the intrepid CPAN smokebot operators, ask for help, and get the problem resolved very quickly.

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making the switch to git (pt. 2)

August 12, 2007

I used to keep a lot of personal stuff in ~/svn, like my RPG notes, dotfiles for various apps, and some of the stupid little things I stick in ~/bin. I converted that to git about a month ago, and it went just fine. A little later, John and I decided we’d switch svn.codesimply.com to git, and I ran into an annoying problem.

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selenium depression

August 7, 2007

I’ve been hearing such awesome things about Selenium for so long that I finally decided I had to get into the game. It helped that we had some code that seemed like it would greatly benefit from testing with Selenium Remote Control.

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how to view html mail in mutt

August 3, 2007

I found this in my ~/www directory, and I thought I’d file it somewhere that I’m more likely to find it when needed, like in Rubric. This is a little out of date, as I’d probably use something more versatile than lynx, and I’d probably be using a custom-generated mailcap. That said, this is still useful information.

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rpg system battle: true20 versus d20

August 1, 2007

As I continue to putter about (mostly in my head as I walk to and from the bus) on the fantasty RPG that I plan to run in 2009 or so, I’ve been trying to decide what set of mechanics to use. I had initially thought I’d use Dungeons and Dragons (the “d20 system”) with a highly modified magic system. I was intrigued, though, by True20. It’s a d20-derived system that attempts to simplify a lot of mechanics. There are three basic classes. The only die you ever need is a single d20. It replaces D&D’s bookloads of spells with a small catalog of powers, which is likely to be great for what I want to do.

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mastering perl: it's good

July 30, 2007

Mastering Perl is a toolbox full of very sharp tools. I can imagine myself presenting it to a junior co-worker, very somberly informing him, “It is time.”

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