wherein I continue to fail at being a dungeon master
In 2005 or so, I started running a science fiction role-playing game, and it ran for a little under five years. I had a lot of fun, and I think the game had some merit, but I got frustrated with a lot of its failures and wrote a post mortem in which I put most of the blame on myself for a lot of problems that I brought down on my own. Below, I reproduce most of my report to the players: