too many healing surges!
I think my 4E party members have too many healing surges. I don’t think is peculiar to them. I just think it’s how 4E works. For example, Orc the Orc, a 6th level Weaponmaster, has 15 healing surges per day. A healing surge is worth about 25% of his total HP (which is 64) so he can take about 314 HP of damage before being dead, assuming he can always spend his healing surges by spending his second and third wind, by healing powers or potions, by exiting combat, or whatever other means.