anybody here see tron?

January 20, 2003  ๐ŸŽฒ ๐Ÿ‘พ

Itโ€™s not that Rez plays like Tron. Itโ€™s not very light-bikey or disc-tossey. Itโ€™s the pure, unadulterated visuals. The wireframe is a serious piece of coolness, and Rez does not mess around with it. It reminds you that polygons arenโ€™t just cool when used, /en masse/, to simulate curves. They are cool on their own, thank you very much.

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round one. fight!

January 19, 2003  ๐ŸŽฒ ๐Ÿ‘พ

Most of what I could say will be, pretty much, a repetition of statements already given by the usual suspects. In brief:

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a cryogenic nightmare

January 16, 2003  ๐ŸŽฒ ๐Ÿ‘พ

Suspended is without a doubt my favorite piece of interactive fiction. Not only is it sci-fi, which was not common in the old Infocom games, but it was also a heavily resource planning game.

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it's link to the past. enough said.

January 8, 2003  ๐ŸŽฒ ๐Ÿ‘พ

The Zelda series didnโ€™t really get its claws into me until Ocarina of Time. Even then, it took a few hours of play before I decided that the game wasnโ€™t too kiddy. I wanted to believe the hype; it took time, but eventually I was totally won over.

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I paid fifteen bucks for this?

January 7, 2003  ๐ŸŽฒ โš”๏ธ ๐Ÿ‘พ

I bought my DC with a small stack of cheap games. All games for the DC are cheap these days. The most expensive game in my stack was Shenmue. I bought it on mdxiโ€™s advice. He said it was an ambitious game, and that the hook was that you could just do whatever you wanted, whether or not you decided to further the plot.

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