Alar
When I was having trouble getting a new tabletop game going, I started to grumble that it would be a lot easier to get a game going online. Instead of telling me to quit whining, a few friends encouraged me to get to work on starting one. I started poking at notes for a setting and stories, but I kept not doing anything about it, because I couldn’t find software I liked to actually run the thing online. Finally, my friend Nick got sick of my inaction and found suitable software. I announced in March 2011 that we’d start play soon. Then I did nothing again for a few months, but the game finally started happening in November 2011.